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When correcting images in Curves, Levels, etc., it’s best to try to do all your corrections at one time rather than changing each setting individually (by that I mean, don’t set a highlight in Curves, then close and reopen it to set a shadow). The reason is, each time you apply a tonal correction, it puts some strain on the quality of the image. So to keep your image from having unnecessary data loss, when you open Curves or Levels, make your shadow, highlight, and midtone adjustments, and then click OK to apply all three adjustments at once.
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This week, Corey is inspired by a Hollywood poster to figure out how to create a colorful background pattern.
Using 3D tools in Photoshop CS4 Extended to create a logo element.
Here we will uses a series of custom shapes to create a bullet hole on a brush.
Here is a quick and easy way to use displacement maps to create a cool grunge look.
This panel has a couple of neat features for people who spend a lot of time in cloning. You can now set up a series of preset areas in the Clone Stamp tool. Simply click on one of the icons at the top of the Clone Source panel and Option-click (PC: Alt-click) on a point. That will save that location to the first icon. Click on the second icon and do the same thing. Now you can save a series of location points and go back by just clicking on the icon.
Ken Barnett said on — July 9, 2008 @ 3:54 pm
Why not use a curves adjustment layer so you don’t run into this issue in the first place? The curves adjustment layer does no damage to the image so you can adjust as whim then save out your final adjustment. I will typically create a curves adjustment layer, then merge my new image on a new layer and continue working. If I need to make further curve adjustments I’ll just go back to my non adjusted layer and go from there…
blah said on — July 10, 2008 @ 12:25 am
Adjustment curves all the way. They’ve been around since CS2