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If my experience with developing rich media in a collaborative environment has taught me anything, it’s to keep project assets as organized as possible. Even though the layers’ paradigm in Photoshop provides an inherent organizational approach, it can quickly become unwieldy and bloated. A well-structured file folder hierarchy allows for easy access to core project assets like source and reference imagery as well as Photoshop-centric elements such as presets, masks, and displacement maps.
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Corey shares another way to get a cool 3D light beam effect.
Corey finishes up the Olympic-inspired design that he began last week in Part 1.
The Olympic-inspired tutorial will be coming in two parts. Stop by next week for the conclusion to this video.
This week’s tutorial deals with creating masks for complicated images by using channels.
While working in the Vanishing Point filter, you can create a multi-plane grid and return the part of the image contained in the grid back to Photoshop as a 3D layer (choose Return 3D Layer to Photoshop from the flyout menu). Once it is a 3D layer, you can move the object around in three dimensions using Photoshop’s 3D tools.