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Here’s a tip that many photo retouchers use—do all your retouching on a layer above your image. That way, you don’t damage the underlying image, and you have control over opacity and blend modes you normally wouldn’t have. It’s also easy to erase areas you wish you hadn’t retouched. The key to making this work is to get the Clone Stamp tool (S) and in the Options Bar, turn on the Sample All Layers option. That way you can sample from the underlying image and then paint on the layer above it (believe it or not, by default Photoshop doesn’t let you do that—it only lets you clone from the active layer to that same layer).
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Corey finishes up the Olympic-inspired design that he began last week in Part 1.
The Olympic-inspired tutorial will be coming in two parts. Stop by next week for the conclusion to this video.
This week’s tutorial deals with creating masks for complicated images by using channels.
Corey shows you how to create a 3D animation form 2D elements using Photoshop CS4 Extended. Click here to download a .MOV file with the final version of this animation.
If you have imported a 3D object that has a texture applied to it, that texture will show up as a sublayer with your 3D layer. To modify or replace the existing texture, simply double-click directly on the texture name in the Layers panel. A dialog will open with the 2D texture. Make whatever changes you need, then close and save the document. Just like a Smart Object, it will update automatically in the main document.