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Photoshop’s Transform> Perspective command is grayed out when you have a type layer active in the Layers palette. That gives you a choice of rasterizing the type layer or not using the Perspective transformation. Or does it? What if you could add perspective to type without rasterizing the type layer…? “Perspective.” It adds depth to the artwork, the idea that the object extends into the distance. In nature we see perspective primarily through a decrease in size the farther the object is from us.

In Photoshop, we make a selection and use the Edit> Transform> Perspective command. Click on a corner anchor of the bounding box and drag to adjust the shape of the object. Which corner - and whether you drag in or out - determines the “distance” you add to the artwork.

NOTE: When you use a Transform command, you’re resampling the selection, changing the number of pixels used to reproduce that part of the image. Photoshop uses the resampling algorithm specified in Preferences> General for Image Interpolation. This can degrade the appearance of the selection. Generally speaking, the Bicubic algorithm is acceptable. If you will be reducing the number of pixels by dragging inward, Bicubic (Sharper) is a good choice.
Okay, then, what about working with a type layer? The Transform> Perspective command isn’t available for a type layer. You can, of course, rasterize the type layer (converting the editable vector type into a mass of pixels) to create perspective. However, once you do, you can no longer edit the text as type (selecting characters and over-typing them, for example, or changing the color of the type).

You can add a perspective to a type layer using the Type Warp option. (Open Type Warp by clicking the button to the right of the color swatch in the Options Bar when the Type tool is selected.) Set the Bend field to zero, then adjust the Horizontal Distortion or Vertical Distortion field to simulate perspective. (It doesn’t matter which of the warp styles is selected.) It’s not as accurate as rasterizing and using Transform> Perspective, but it’ll present the appearance while leaving the type layer fully editable.

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Using 3D tools in Photoshop CS4 Extended to create a logo element.
Here we will uses a series of custom shapes to create a bullet hole on a brush.
Here is a quick and easy way to use displacement maps to create a cool grunge look.
Here we will explore another aspect of custom brushes to create a cool background effect.
Sometimes our best creations happen by pure experimentation and accident. Sitting in front of a Photoshop file, you are 40 History States in, and then it happens—magic! You really want to be able to get back to that moment. To do so, make sure that you turn on the History Log checkbox in the General Preferences (Photoshop>Preferences>General [PC: Edit>Preferences>General]). You can save the information as metadata, as a separate text file, or both!
zyphr said on — May 7, 2008 @ 9:04 am
this is not a TUTORIAL…it just says what things do, not how to do them.
Randy said on — May 7, 2008 @ 10:23 am
That’s why it’s a “Tutorial” and not a “How-to”..
Main Entry: tutorial
Function: noun
Date: 1923
1 : a class conducted by a tutor for one student or a small number of students
2 : a paper, book, film, or computer program that provides practical information about a specific subject
zyphr said on — May 8, 2008 @ 7:42 am
I guess you’re right…and you only needed to put the first line, I didn’t need a definition.