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If you have imported a 3D object that has a texture applied to it, that texture will show up as a sublayer with your 3D layer. To modify or replace the existing texture, simply double-click directly on the texture name in the Layers panel. A dialog will open with the 2D texture. Make whatever changes you need, then close and save the document. Just like a Smart Object, it will update automatically in the main document.
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Corey shares another way to get a cool 3D light beam effect.
Corey finishes up the Olympic-inspired design that he began last week in Part 1.
The Olympic-inspired tutorial will be coming in two parts. Stop by next week for the conclusion to this video.
This week’s tutorial deals with creating masks for complicated images by using channels.
Chances are you’ve noticed that when you attempt to increase the exposure in an image that is underexposed, you are going to clip your highlights, take areas of light color information and make them completely white. Before Camera Raw 4.1, the only way for you to compensate for this would be to dial back the exposure. Now, with the Recovery slider you can bring back some of the detail that was lost in the highlights without affecting the entire image.