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Problem: You applied a drop shadow to an object on one layer, then later you applied a bevel on another layer, but in the Bevel and Emboss options in the Layer Style dialog, you notice that the position of your drop shadow just moved when you changed the angle of your bevel. Reason: Adobe uses a feature (that acts like a bug) called Global Light. The idea behind it makes sense, yet we’ve never run into the scenario it was created for. The idea is this: You’ve created an image with lots of drop shadows, all casting in a particular direction. If the client saw your work and said, “Hey, instead of having the shadows go down and to the right, can we make all the shadows go up and to the left?” If that unlikely event ever occurred, you’d be set, because all you’d have to do is move one shadow and all the other shadows on other layers would move to the exact same angle. It’s a great idea; it just never happens (okay, it’s probably happened somewhere, once). Solution: In the Layer Style dialog, deselect the Use Global Light checkbox. Now you can move the angle of your current layer style separately from the rest of your image. Life is good once more.
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Corey has a special extended tutorial on illustrating the Ice Age acorn.
In part two of this tutorial, Corey finishes the Transformers logo he began last week.
In this two-part tutorial, Corey begins creating the Transformers logo from this summer’s upcoming blockbuster.
Corey uses the new 3D features in Photoshop CS4 Extended to re-create the DreamWorks animated title.
When working with vector - created art and the source art is unavailable, modifying the art to create a logo can be a pain, to say the least—particularly when it’s flattened and the background needs to be knocked out. A careful combination of Invert (Command - I [PC: Ctrl - I]), Color Balance (Command - B [PC: Ctrl - B]), and layer Blending Options (Control-click [PC: Right-click] the layer name) can yield simple background knockouts of one- or two-color logos without making a mess.