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Texture can be added so that only bits of it peek through, or through all layers after the painting is finished. To do this, create a new layer, press Shift-Delete (PC:Shift-Backspace), choose 50% Gray from the Use menu, and click OK. Then take this layer into the filter gallery to apply the texture and change the layer’s blend mode to Overlay or Soft Light. The reason for putting this on a separate layer is that if you later want to have the painting printed on canvas, you can easily turn it off or delete it.
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Corey shares another way to get a cool 3D light beam effect.
Corey finishes up the Olympic-inspired design that he began last week in Part 1.
The Olympic-inspired tutorial will be coming in two parts. Stop by next week for the conclusion to this video.
This week’s tutorial deals with creating masks for complicated images by using channels.
While working in the Vanishing Point filter, you can create a multi-plane grid and return the part of the image contained in the grid back to Photoshop as a 3D layer (choose Return 3D Layer to Photoshop from the flyout menu). Once it is a 3D layer, you can move the object around in three dimensions using Photoshop’s 3D tools.