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Retro Text

Corey goes back a few decades in style and explains how to create this groovy text design. Continue Reading »

More Fun With Brushes

Here we will explore another aspect of custom brushes to create a cool background effect. Continue Reading »

Embossed Glass Logo

Instead of using a displacement map, here’s another method for taking a custom file and distorting it to match a background image. Continue Reading »

Sci-Fi Text Effect

Corey stumbled upon this effect while experimenting with the smudge tool and its finger painting feature. Start off by Continue Reading »

Blending and Type Tips

In this design, Corey had set out to blend a large body of text with a silhouetted shape. After some experimenting Continue Reading »

Pirate Text

The steps for creating this pirate text effect start with converting a text layer into paths in order to reshape Continue Reading »

Logo Design

Corey recreates a video game logo by building a grid background and circular target using the define pattern Continue Reading »

Wall of Text

Use a clipping group to place an image inside of a background of text, with another layer of text placed in front to create depth. Continue Reading »

Text Shape Layers

Converting text into shapes allows you to distort the text as you like while retaining straight, clean edges. Continue Reading »

Beveled Steel Type

Brushed metal is always a cool effect to pull off in Photoshop. And after you’ve created your steel texture, what better place to use it than to produce beveled steel type? Continue Reading »

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Measuring in Vanishing Point

In Vanishing Point, you can take advantage of the new measurement tools by measuring something in three dimensions. You simply grab the Measure tool (R) and click between two points. Then in the top of the dialog, enter an establishing value in the Length field. This value will be what all other measurements will be based on. You can then render these measurements to Photoshop from Vanishing Point’s flyout menu. TIP: You may want to use a blank layer before going into Vanishing Point because when measurements are rendered, they appear on the currently active layer.

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